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How do I texture this part of the sneaker

akshattejas
polygon
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. 

I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you have the outer perforated mesh and the visible fabric layer underneath.




Replies

  • Neox
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    Neox grand marshal polycounter
    Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away.

    You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks mechanical enough to just go with a tiling pattern. 

    How many shoes with this do you have to do? If its just one pair, the time spent to smart might be longer than just brute forcing it by hand
  • Eric Chadwick
    Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes.



    So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of sweater weave). Then bake a tiling texture set from that (color, occlusion, normal), and tile it across your coarser shoe mesh.
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