Valve released a new update to TF2, if you haven't checked out the new short or the game, they're both free so whatca waiting for!? You've probably already seen this but if you haven't, its more of Valves classic TF2 shorts. So much awesome... They really need to grow their cinematic department and start cranking out the…
So set of items, all with different styles by different polycount artists. The style system seems underused at the moment and i think this would be a cool idea.
As title says, cant seem to adjust the settings as they are greyed out. Using the obsolete DDO, Not DDO though the new current suite. Any help is appreciated.
Hi! Last weekend I decided to make new personal prop. I found few images of this TV from Philips and I really like style so I decided to make it :) Just for practice. More: https://www.artstation.com/artwork/old-philips-tv-set
Hello polycount. I recently played storm spirit, and really enjoyed it. So, what do you know, now I'm making a set for him. :) Below is my current concept: If you have any suggestions let me know. Hope you like it! Thanks
So I Have been using Mari for a few months now and I'm still curious about a few things, such as * How can I turn off the Pen sensitivity in Mari, were is the setting * Can I turn off the automatic smearing that Happens in the empty space of the UV, I need this to keep material ID maps more manageable * Is there any…
I'm making a set of vials for Unity/Unreal asset store. I'll add sci-fi and undustrial vials + other pickups for Unreal Marketplace because it seems that small packs won't go through submission process well there. For now they look like this: as I was making them I struggled with their cylindric nature because at 12 sides…
CLOSED [ The position has now been filled. Thank you for your interest. ] Hello. I am making a short animated film (part of a series), and I'm looking for someone that can model and texture one of the main sets. You must be able to work in Blender, or be able to import your work into Blender without loss of quality. For…