I'm making a set of vials for Unity/Unreal asset store. I'll add sci-fi and undustrial vials + other pickups for Unreal Marketplace because it seems that small packs won't go through submission process well there.
For now they look like this:
as I was making them I struggled with their cylindric nature because at 12 sides they looked bad but at 24 sides they can go up to 3k tris so I guess mobile is out of question for them.
Any advice on what to improve/what to change/add?
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Yes, there were seams but I've fixed them and lightmaps. Basically I did UVs again and rebaked the whole thing. Will look into particles tommorow.
Some variants of metal.
Not sure if make a unique texture for each vial or do some variants of noise overlay for all of them.
I do not personally like the second metallic vial with the brushed metal. I do not get the steampunk vibe from that sort of material. Just my thoughts on it. But great job none the less.
anyway I've decided to make it into a proper medic/pickup pack so here are some new meshes: