Also liking 1 and 3 - specifically handle and pommel of 1, crossguard and blade of 3. Prehaps round off the gradient into the blade's point rather than the sharp bevel that's there currently?
So i've combined 1 and 3 in my final-ish design. But i'm tempted to add the decor from the 2 to give my sword a better silhouette from a top down angle
Managed to narrow down to 3 choices for my helmet concept. With the first one I was going for an Italian renaissance style helm, and for 2 and 3 I decided to stick with a more german medieval look.
Man, I really like all those designs! Though I would probably go with 2 or 3 for a closed helmet for the knight class and maybe 1 for the man at arms or vanguard.
I like #1 a lot . The only thing I'd make sure of is that you can get all those shapes with the tri budget. Cuz we need interior geo too. But I'm sure you'd figure it out just fine. Nice start!
Nice designs but I would kill the Halos,imagine in battle an enemy archer could grab the Knight by the halo from behind and if its strapped on,his head is pulled back,exposing the throat to be slit by some quick witted opponent.
If unstrapped the halo could be grabbed and the Knight will have his helmet snatched off leaving him vulnerable.
Sure it wont happen in game,but theoretically it could prove to be a huge disadvantage to a Knight.
Nice designs but I would kill the Halos,imagine in battle an enemy archer could grab the Knight by the halo from behind and if its strapped on,his head is pulled back,exposing the throat to be slit by some quick witted opponent
I can see your point , but I think the same thing could be said about any of the horns, ears, faux feathers, or any other embellishments people are putting on their helmets, or even real historical helmets.
I can see your point , but I think the same thing could be said about any of the horns, ears, faux feathers, or any other embellishments people are putting on their helmets, or even real historical helmets.
Well the historical helmets,the surviving examples at least were designed for the most part fort protection and most embellishments were mostly on the surface and didn't give the person wearing the armor a disadvantage. For example the helmet made for the Hound Set,has that distinct coned front,because at the angle it was constructed at meant,that it could deflect away most shots to the front of the face. Same of the guard on a claymore,its particular angle means that if it catches a blade on the guard,the enemy has to pull the sword away to disengage.
If you look at must of the technology from Medieval times,its for a purpose and usually to give some sort of advantage. For example every spiral stairway in a Medieval castle will be clockwise,to give the defender,usually right handed the advantage of being able to take long swings,when defending a castle.
Oh, I completely agree with you. Real effective pieces were very well engineered, and very effective at accomplishing their purpose.
I'm not saying putting something on your helmet wouldn't be a risk. I certainly wouldn't do it if I was going into a fight. But there are examples of decorative pieces done for either sets of court armour, parade, or for "intimidation". Most of those pieces didn't see combat but I like the aesthetics of the halo, and I don't think it goes outside the scope of the game.
Unfortunately my epic struggle (poor planning on my part really) with my bank info for the workshop submit has made me missed the final submission upload thread before it closed. But my set is still on steam and I would love everyone's critique. Good luck to all those who entered.
Replies
And then add #1's blade to #2, but keep the cross decor.
helmet concepts to come soon
Nice concepts
If unstrapped the halo could be grabbed and the Knight will have his helmet snatched off leaving him vulnerable.
Sure it wont happen in game,but theoretically it could prove to be a huge disadvantage to a Knight.
I can see your point , but I think the same thing could be said about any of the horns, ears, faux feathers, or any other embellishments people are putting on their helmets, or even real historical helmets.
Well the historical helmets,the surviving examples at least were designed for the most part fort protection and most embellishments were mostly on the surface and didn't give the person wearing the armor a disadvantage. For example the helmet made for the Hound Set,has that distinct coned front,because at the angle it was constructed at meant,that it could deflect away most shots to the front of the face. Same of the guard on a claymore,its particular angle means that if it catches a blade on the guard,the enemy has to pull the sword away to disengage.
If you look at must of the technology from Medieval times,its for a purpose and usually to give some sort of advantage. For example every spiral stairway in a Medieval castle will be clockwise,to give the defender,usually right handed the advantage of being able to take long swings,when defending a castle.
I'm not saying putting something on your helmet wouldn't be a risk. I certainly wouldn't do it if I was going into a fight. But there are examples of decorative pieces done for either sets of court armour, parade, or for "intimidation". Most of those pieces didn't see combat but I like the aesthetics of the halo, and I don't think it goes outside the scope of the game.
And the high poly sculpt of the helmet.
Steam Page: http://steamcommunity.com/sharedfiles/filedetails/?id=323102224