If I want to model something in perspective, lets say an environment, is there a way to blockout it using the concept art reference? Here are examples of concept art references or references in general in prespective of items I would like to model but dont have any clue how to approach modeling them
Hey guys. I want to start to model something on my own.but i have no idea how to start. I am only modeling while watching tutorials, but when it's time to model something on my own, i am blocked, and stare at the pictures like idiot. Any idea?
hey im looking for someone to make a custom model for Team Fortress 2. if there are any takers please contact me for details, im having a hardtime trying to find someone as is. some info: ineed a reskin of the soldier/medic models to a custom model of my specifications.
More modeling practice! This is a model of an old cannonball safe - aptly titled I suppose - that I saw when out googling cool stuff to model. The door is rigged to open as it would with the real thing. Modeled in Max, textured in Substance Painter 2 and rendered with Iray. Thanks for looking!
Greetings! I am currently looking for paid modeling and/or texturing contracts. Props, characters, environments, whatever you need, modeled and textured entirely. Portfolio: http://www.pioldes.com
Seeking modeler to assist with designs and models of guns with slight sci-fi influence. Compensation is negotiable, send me a message if available and interested. Thanks for your interest
I have to model this for my midterm assignment. Whats a good way to go about modeling a ship's hull? I have tried and all my attempts look to blocky and flat.
Welcome. I wanted to present to you my latest model. This is a flintlock pistol. The model is made and presented HP Unity engine. Link to the model http://wmp.podkarpackie.pl/taxonomy/term/1429