Emissary.live is developing an innovative Real-Time Strategy game in a nostalgic Feudal-age style, and is looking for the perfect talent for a set of short-term visual objectives.
This is in the first round a commission based role, but with the possibility of long-term collaboration.
3D Character Modeller and Animator
Remote, comission, opportunity to extend
Helps us realize the visual potential of our western Feudal-age, Online Real-Time Strategy game. The Cavalry, Bandits, Ministers and Serf populating our world, need to be brought to life in a glorious nostalgic, retro, isometric animation.
In the first step of this visual objective, we are looking for an 8 - directional animated cavalry model in the style employed by Age of Empire 2 and Stronghold. For reference the the current place-holder assets and the world it lives in, can be observed in the open alpha on www.Emissary.live
Model visual notes:
- The model will consist of a rider and a horse
- The rider would wear plate armour with a tabard on top - this so it will be easier to change the colour of the model, between factions
- The horse is white with dark harnesses - keep in mind we might want a light brown, black and grey in the future
- The rider has a sword in the one hand
- The rider is not a fighter or warrior, but an Emissary or diplomat character
- The model needs to be in an isometric perspective - specifically, a diametric perspective, with the camera rotation [X60,Y0,Z45]
- Here is a link to a set of reference images - LINK
Animation specification:
- The model needs 5 sets of animations in 8-directions of orientation - or 5 unique and 3 flipped
- Idle animation - horse in mild unrest but staying its ground
- Movement animation - we are looking for trotting, not gallop
- Attack animation - the rider leaning and swinging the sword
- Pain animation - for when the unit is hit by an opponents attack
- Death animation - both horse and rider falls to the ground dramatically
- The best reference for these animations would be the cavalry unit from Age of Empires 2
Technical specifications:
- We are developing our game in the PixiJS engine as of now, so we are relying on sprite animation
- The 3D model therefore needs to be processed into a set of individual animation frames
- Frame size is restricted to a width of 52 pixels
- We prefer if the original model would be compatible with a blender modelling pipeline
To apply - If you are interested in working with Emissary.live on this set of objectives, send us:
- work relevant to this objective
- Your total rate for finishing the task, as described in the specification
You can send your application to our coordinator at a@hornsleth.com