Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while. My textures always seem really low res, i can never get any small height details to come out…
Hey guys. I am 3d printing some custom toys. I recently made one using the work of Chris Brandstrom, and modifying it to fit a 6 inch figure. I am still in awe of the detail on his model, one of the best 3d models I've actually looked at in Zbrush, since he made it available for free http://www.badrobots.se/tam-posla/…
Hi, Normally if I get stuck a a projrct I doodling around in 3DMax, just creating forms, parts etc. Over my last projects (all low poly) I sketched a spaceship which I finally fall to and no I want to bring this "sketch" up to a full fledged high poly model. My problem is... how? Here are two renders (wireframe and plane…
I've been looking around for tutorials on normal mapping mechanical objects that don't have that ultra futuristic rounded, sleek, organic feel as in Unreal Tournament or Gears of War (more industrial, man-made feel like engine blocks, bulldozers and the like). What's some of your methodologies to modeling mechanical…
Alright, I wish I came here a long time ago, because looking back at all the good that came to my friends that participated here makes bang my head in frustration at what a poor decision Ive made. But greviences aside, heres what I have. (edit, duhh remembered how to make some makeshift wireframe on shaded in maya)…
[img2=left]http://boards.polycount.net/images/features/uc_announcement.jpg[/img2] The new annual environment art contest, from the guys who brought you the DOMINANCE WAR is here! Here's a few things you should know: :icon_arrow: A team of 3 friends! (optional). You can be a team of 1 concept artist, 1 3D modeler, and 1…
Eve of Ebon is an overhead hack 'n' slash RPG that focuses on action and storytelling, being developed by Phantom 5 Studios. We consider the game to be a throwback of sorts of styles of the late 1990s, Legacy of Kain, Diablo, and Castlevania to name a few, but very much it's own unique universe. Take control of the…
Hey guys, Here is some artwork from Starcraft II: Legacy of the Void that I was fortunate enough to work on with the awesome storymode team here at Blizzard Entertainment. I`m going to post more pictures in the next few days. To start out, here are some screenshots of the War Council Set. More images for all of the models…
Background: With all the recent boom about ww1 I wanted to re-create the famous jet packs of wwi, with whom the wwi would never had ended. I've been designing the thing for long(between freelances) and now that I'm in the "fast part"(finishing high-low-bakes-textures) I'll try to show my progress. As my previous stuff the…
For my advanced modelling in the games engine module at Stafford University I was given to brief to model a dinosaur of my choice and have it animated for UDK. It does not have to be true to life in the sense that some students are doing robot versions if they prefer hard surface modelling. For mine I have chosen a…