Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while.
My textures always seem really low res, i can never get any small height details to come out well and pretty much any minute detail i try to add comes out looking blurry and pixelated. (also my normal bakes never come out right, weird edges)
I've done the baking in 4k working in 2k and switching to 4k before export but it still doesnt look right.
for example i want to add this small carved detail
As you can see, apart from the textures being blurry, the alpha stamps dont show enough detail and just come out looking weird.
If you guys have any ideas or pointers please feel free to leave a comment.
also this is what i mean with the weir edges in the normal bake
Replies
"You could either split the mesh up into multiple materials, or consider tiling materials with masks and / or in engine decals."