Hi guys. Can you give advice about my problem with the texturing? I`m texture model in Substance Painter and export this in blender then. In material preview mode it`s look good, but in display render preview texture is black. I tried all advice from youtube, but unsuccesfully. Can you say me, where is my mistake, please?
Heya, I'm trying my best here to texture a rock to the best of my ability. And at this point for me, it all starts with creating a good base texture. However, I have trouble determining a good normal map and other maps created from NDO. And I'm trying to create a texture quality that of Quixel's default Base Materials…
Hi, I recently got into a habit I am not sure is the right thing to do: design uv shells that simplify texturing. For example, I have this bar counter that made of wood planks: To make texturing each planks easier, I did this to my UV (texture border highlighted): Having these UVs makes applying materials in Substance…
Hey, I stumbled over this forum post and to be honest have never heard of an 8-sided tiled texture. The tutorial itself is quite hard to read through and understand, but this guy mentions an article in a Unity Magazine (that looks quite good, qualitywise) so I wonder whether I just don't understand the superior and unique…
Texturing is not something I know a lot about. I have began tutorials but something I am missing is how to texture with pre-made textures or photos like the 3dsk content. I read some people even "mix" textures. Anyone have a tutorial in mind that can help me? Tips too would be appreciated.
Hi all, I work at a simulation studio that does simulation for coal mining and we work with Unity3D. Draw-calls seem to be a huge issue with this package so we decided to consolidate several textures onto bigger texture sheets. Some of these textures still need to tile so my question is this, in a 1024, 2048 etc can I add…
Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
Hi PC people. I have a question concerning applying textures ones you have all the UVs laid out. Basically here is my scenario: 1. I create a prop (eg a vertical brick wall). 2. Make the low poly and lay out the UVs. 3. Save out the UV layout sized as 512x512 4. I got some textures from the net (already sized at 512x512)…
Description: Panzer Gaming Studios is looking for two talented Texture Artist to join the team, create to texture 3D Model in Photoshop. Textured models to be used in an upcoming FPS horror. Job Qualifications: Must know how to texture in Photoshop CS 3 or later Must know how to unwrap models in 3Ds Max Must have…
Welcome Oogh. You've definitly got the process down so I am going to comment on the textures individually. On this texture you've relied heavily on a crack overlay to portray proper cracks. What you've posted looks decent, but unbelievable. In the green area that I've highlighted I simply flipped the selected surface…