Hi Guys, PLEASE help me solve this extremely annoying issue. When I try to 3D paint, the color I am painting doesn't match the color swatch at all. If I eyedropper a color in my texture, the color I actually paint is WAY too light. What is happening???
Hello, there is was thread about Hand Painted tutorials with links on Chinese artist with who doing work in Body Paint, but I miss it someone if remember which is was thread can link for it thanks^^
I want to get better at hand painting characters so i decided to paint some pokemon. Tell me what you think and critique is always welcome. #001 Bulbasaur
Hi; I have some simple meshes with vertex paint on it (colour and alpha). The problem is when I collapse the modificators and get simple edit poly and then select something then settings from polygon: vertex colors overwrite my painting!? Erase it? Im using only select & move tool (in my case A shortcut, I thought…
Hey Guys! :) My first post here on Polycount and its about hand painted textures. I'd really like to get into hand painted textures so I can get on with creating some scenes within UDK for my portfolio. I love the style of games such as Diablo III, League of Legends and DOTA etc. and would love to create my own assets that…
Hello guys ! I have a really bad problem. After create asset in Blender and create it UVs, I exported the scene in .obj and made a new document in Substance Painter to texture it. - But in Substance i can't paint on some meshes. The part of the wall (and other parts) disappear when i click on it to paint. I found that…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…
So I figured I'd do alittle walkthru/tutorial of a painting I just finished. Hopefully it will be helpful for some fellow artists out there. So here is the finished piece and then I will go into my process. (photobucket is shrinking it and killing the quality so you may want to download the large version from my CGhub or…
[EDIT] latest render: Hello there, I have been working on a diffuse-only sci-fi texture pack for quite some time now. At some point I decided it would be very good move to make some cool scene to showcase these textures so I started blocking it out. This is what I have so far. I'm not really an environment artist and this…
Hello Everyone! I am prototyping a 2D game in unity, And I am having trouble creating a bright, vibrant environment with simple shading. I am traditionally a 3D artist/Programmer so i'm having a hard time right now. I am having problems with color choices and lighting and lighting/shading. I was curious if anyone could…