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Digital Painting Environment Concept Help Request

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Berserker44 polycounter lvl 5
Hello Everyone!

I am prototyping a 2D game in unity, And I am having trouble creating a bright, vibrant  environment with simple shading. I am traditionally a 3D artist/Programmer so i'm having a hard time right now. I am having problems with color choices and lighting and lighting/shading. I was curious if anyone could point me in the right directions with tutorials they've seen, or maybe some feedback/critiques? I also posted some references for my what im trying to achieve below. ANy advice would be greatly appreciated

Below is the current scene i've made(ignore sun going through mountain =) , collier issues):

Gif


Below are some really cool concepts I referencing in terms of style and shading. My goal is to create simple lighting and colorful, vibrant designs. 

PONTUS ULLBORS:

 
Roberto Gatto:

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