Ok, so this is a bit of a weird one...😅 I imported a character model that I made and started texturing it in Substance Painter. I saved it as a Substance project. I am traveling for a few weeks, and would like to continue my work on another PC. I plan to send the Substance project file to my other PC, but as a backup I…
Just thought i would post what i have just finished. (I think this is the wrong section :P). It is my first 3D model and look me a bit over 9 hours non-stop to finish. I am a 15 year old beginner artist but hope to soon be able to make some of the amazing environments seen on polycount. The original model is based of the…
I'm looking for a 3D Artist to render accurately and texture the weapon Venuzdonoa/Venuzdnor from the Misfit of Demon Academy in a semi-realistic style for my own use. I plan to use this in The Elder Scrolls V: Skyrim Special Edition. Willing to pay, but I'd like to pay half prior to the work and the other half upon…
Whats up, I was looking for a point in the right direction. I want a J.O.B in character modeling. I am currently modeling with 3DS Max. I am very comfortable with this program. ZBrush is great its a very fluid way to model. I just need to learn the interface better. I don't know how to bake my mesh into a UV map yet. I…
I'm modelling a switch and I need to model the part where the 4 buttons are going to be. Basically, 4 equal sized equally spaced round 'divots'. However I have no idea how to rearrange/cut the topology where these buttons are going to be. how should I proceed?
I'm part of a project that aims to change the default silly hat wearing, bullet shooting big men of Team Fortress 2 to the silly hat wearing, bullet shooting little girls of Touhou. We already have models done, but the models are of horrible quality and we're looking to redo them so that they both look nice and match up to…
Hey guys after about a 4 month break ive decided to come back to modeling and try my hand at modeling a Glock 17. This model will be for a game engine/mod, so i need to do a low poly version with normal maps. However, i usually model low poly first then high poly, but this time im going to try and model the high poly and…
Guys, I had learned 3d software for half of the year and a few months ago I decided to specialize in modeling, creating models for hobby purposes while I gain knowledge before start working in the sphere.I learned how to create the right topology, know a lot of modeling techniques. Tried sculpting a few times just to get…
I am having some trouble with a modeling project in Maya. I am trying to model a Jaguar (animal). I plan on using the model in an animated sequence I want to put together in CryEngine. I collected my reference images which included pictures that depict the cats anatomy (muscle structure) and lots of real life references…
[ QUOTE ] It looks like you have a rudimentary knowledge of anatomy, and that's throwing the whole model off. The pose, the shapes of the clothing, and the proportions are all suffering because of it. You have everything in the general area of where it's supposed to be, but it's not coming together. I'd suggest for this…