This concept work is for one project, but I will give you more work if I'm satisfied with your attitude and quality. This work is for a legit company that I've decided to keep quiet for now. You will enjoy working with us, I promise. We will be using your concept high poly to create our low poly for a Fantasy/Sci-Fi Video…
Hi Guys! I wanted to share with you my new material - Extile on sale at the Ue4 marketplace that eliminates repetitiveness in tiling textures. If you ever wanted to get rid of the ugly repetitiveness in tiling textures from both geometric patterns and organic style textures then Extile can do so on a variety of texture…
Hi, i am looking for an 3D Environment Artist for a mobile game project on a freelance basis. First i would like to do a test run with a small office scene. If that works out good, more work will follow. About the Scene: Realistic proportions and stylized texture work to lean into a comic book direction (see reference…
As we know, celebrity dresses are built-in with celebrities and stars. These dresses beat by celebrities are what we alleged celebrity Sexy Evening Dresses. For the important cachet of celebrities, what they dress for accessible is consistently focused by audience. Designed by claimed designers, or fabricated by acclaimed…
Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Hey gang, I have an idea I wanted to run by you folks first before I did anything or made any changes. This is just a passing idea I have had a few times in the past after visiting conceptart.org. I know over there they have the "Sketchbook" subforum with thread of users sketchbooks and daily little doodles and progress.…
I'm new to Quixel and currently trying to just create a set of texture maps from a seamlessly tileable image. I have created the normal map, which is working as expected. However, I am now trying to create a specular map from the normal map, via the map converter, and running into an issue where the left and right edges of…
Baking and Rendering in 3ds max Thought this thread may be useful to some people who wish to get better bakes/renders in max :) Over the years I have experimented with max and have come to a common ground where test settings allow a fast feedback with good enough quality to read errors. The production settings are at a…
My "current" resume is actually a 3-4 year old design, updated with current information. I've been out of the 3D Art game for about 2 years now (*crying ensues*) and it has become more of a hobby where I fit what I can into the little time that I have. I know many of you on the forums personally/semi-professionally from…
Hello people, So first and formost i need to clarify a few things with people who have experience with 3D modelling for games. I have some experience with modelling as ive just come out of uni with a game deisgn degree, but i always hated to model. Probably because i didnt really understand it. Anyway, I would always do…