Hey Everybody, I'm curious to hear some tips on how I might go about getting a clean bake of a continuous mesh that touches or folds onto itself. My current conundrum is a sash that is wrapped around a waist. Usually when I see overlap my instinct is to explode into multiple parts, but in this case I'd like to have a…
Hey, beartraps, Traps all day and traps all night. Traps can snap and rip and bite. Put a bear trap here, put a bear trap there. Traps can go most everywhere. Traps all day and traps all night. Me love traps with all my might. You can set it and forget it. But don't ever let it get you in the arm. Oh, no. It happened long…
Haven't finished a single personal project in an entire year (yuck!), so I am sitting my butt down for this one. I thought I'd do something more lighthearted and to the point. Started this a day or two ago and am wrapping up blocking out all the pieces of his little outfit. Trying to put together references as well to…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are…
Hello, I'm facing a severe problem that is crippling my production work. I've been trying to solve the problem since morning. I'm using a simple plane from maya. Default UVs. Trying to make tilable texture and displacement maps. Export options for obj Import to Zbrush. Save MT at lowest level. Divde. Sculpt with Wrap mode…
Hello! How's everyone? Glad to see the entries and progress everyone else has made. It’s been quite a while since my last update, school kept me busy. After finalizing the scale, proportions, and overall look of the scene, I’ve started refining the mesh details. While I’m not entirely satisfied with how the meshes look…
That's the problem with your argumentation right there Ben. One doesn't have or need to be attracted by a given hero in order to enjoy a story or a game, and such heroes are not all designed to be the mirror reflection of a target audience. "I like this story because I can relate to character XX" has become one of these…
The thing that stands out most for me is the blade. It could really use more work. It looks like it's on upside down - the main cutting edge looks like it's on the top. It seems too thick for a blade. The scratches in it do not look convincing. They look more like indentations in wooden furniture than scrapes along a…
Nice, you're close with the Browning 1919 base, but it's actually the much bigger sister the Browning M2, which has some noticeably different proportions and details. Some suggestions for the concept is to remove the top carry handle from the feed tray cover and instead use a design that wraps around the barrel, the…
@sziada appreciate it. Yeah, that is the part I've been most looking forward to. @Shockwave9001 I can agree some on the grip, but also realize that the back part of the grip typically isn't touched with a rifle, the heel of you hand doesn't wrap around and the only chance is from fingers wrapping all the way around. I…