Since the scale of my render is a full skyline, I realized pretty quickly that I couldn't detail all the buildings by hand, even with a modular kit. So, I'm using greeble to help. With only a few different clicks and even just a rotation or two, one building can become many. I'll be filling out my city with buildings like…
Science Fiction building for a university project. Based on concept art by Tobias Frank for Ubisoft's Anno 2070: https://www.artstation.com/artwork/b3eo The building is made of 4 modular assets, which can be combined in different ways to form different buildings. Modeled in Maya, textured entirely procedurally in Substance…
Hi, I am a third year Game Development student at Falmouth University, specializing in Environment Art. For my most recent project I wanted to try my hand at stylisation, whilst also focusing on techniques like trim sheets, modularity, and exterior scene assembly in Unreal. In May of this year I went backpacking around…
I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer. I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is…
Hey everyone, After this year's GDC and getting a lot of solid feedback during portfolio reviews; I found that I was lacking a nice hero piece. With this, I found an incredible Concept by Tung Nguyen that inspired me to recreate in the Unreal Engine. My goal for this environment is to push a concept based recreation, while…
Hey everyone! :) I'm currently developing a medieval RTS with Unreal Engine 4. I'm working on this for almost a year now, so quite some time and the game is already working pretty well. I have mostly only worked on getting the logic of the game done since I am no artist, so I don't have super fancy graphics to show to you…
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
I think you'd have better luck lighting the scene with a sky light, and a few bounce lights. The shadows are still off. The sky suggests mid-day where shadows are almost obliterated by bounce light, especially the farther away they get from the object (area shadows do this, all others do not). But the shadows are long and…
Should also post some of the assets I've been working on for the scene. Here we have the first building blocks of the modular buildings. Right now I'm building the modules by floors, but is it better to position single wall modules in UDK?