I asked this question to our Fans on Facebook (Shameless) and we're getting some great replies already (50+ in less than 10 minutes). I wanted to ask it here, as well: My own thoughts: I think its incredibly hard for a videogame who's art direction is 'realism' to come off as timeless. The next iteration of that game, with…
I have a fever and the only cure is hopefully seeing this character through. I started experimenting with stylization. I like the shapes of stylized stuff but I'm not a big fan of hand painted textures. Not that they are bad just don't catch my eye as well as realistic stuff. Like Darksiders 2, I liked the shapes of the…
I have a fever and the only cure is hopefully seeing this character through. I started experimenting with stylization. I like the shapes of stylized stuff but I'm not a big fan of hand painted textures. Not that they are bad just don't catch my eye as well as realistic stuff. Like Darksiders 2, I liked the shapes of the…
Hello all, i've just recently started on CS:GO whilst taking a break from TF2. I'm currently studying animation so i've always wanted to model hats for TF2 but never got around to doing it. However, this contest has given me a reason to start making skins, so critique away! I'll love the criticism. Anyway, the theme is 70s…
Hey guys, I am working on a shader that will have a warped diffuse features using a bitmap, like for instance the TF2 shading. Now here's my question.What tool would you use to generate the gradient bitmaps? The photoshop gradient tool is all linear as far as I know, which is utterly yuk. So far I have been using Maya and…
Heya. I was just wondering if there was a steam group for Polycount, official or unofficial. There are lots for the TF2 event but I didn't see any specifically for y'all. Cheers.
Hey there! Name's Primrose, long time workshop contributor for TF2 and Dota 2! Done some dabbling in CS:GO skins in the past, and am looking forward to how things go with this contest! I'll be entering the contest with a good few skin submissions, got a few already in the works; first one up is a collaboration I'll be…
so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
Hello all! I made this thread for the purpose of improving my skills in 3D modeling, now what I have done is made a bunch of models for TF2. From designing to Modeling to compiling to Uploading to the Steam Workshop. Here's my Workshop files: http://steamcommunity.com/profiles/76561198021416439/myworkshopfiles/?appid=440 I…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…