Hey guys,
I am working on a shader that will have a warped diffuse features using a bitmap, like for instance the TF2 shading. Now here's my question.What tool would you use to generate the gradient bitmaps? The photoshop gradient tool is all linear as far as I know, which is utterly yuk.
So far I have been using Maya and doing some really funky things to get the kind of control I want. I want curves with bezier handles to generate my gradients.
Does anyone have any good advice? Any cool software/plugin recommendations?
I'm using Maya and Photoshop as my main tools.
Thanks
Replies
yep thats it
Not that I would recommend Illustrator for normal gradients, though >__>
I believe they only (finally!) added a way to change gradients live on-canvas without just redrawing them.
In my mind I figured this was the way to go to get these smooth transitioning curves. Now that I think about it I kind of like doing it in Maya since I can see the result on a mesh immediately.
MightyPea> I might have a look at illustrator then. Thanks.
Thanks though.
You can also modify the curves of a screenshot of your model,save them as preset and apply on the colorramp.
You mean as in Adjustment > Curves?
This won't be a substitute for what I'm looking for. I want the kind of tweakability as shown on my linked screenshots and like Vig is showing in his image above.
Vig> Yes that's it. I'm doing a similar thing in Maya by generating an animation curve, detaching it and connecting it in a shading network. But it's quite a hassle doing all this and rendering it in order to create a 2D bitmap in the end. I want that feature you have in your screenshot in a 2D application, like photoshop for instance.
You can expand it as you mention, but that just gives you a new window with a bigger view of the ramp. It's still the same functionality as the regular 2D Texture Ramp.
I know this is an old thread, but I would love to be able to use curves to control gradients, much like the falloff map in 3ds max.