🔥 3D artists, schools, and studios worldwide - the Marmoset Toolbag sale is here! Get 20% OFF on all perpetual and subscription license tiers (including Studio and Academic) of Toolbag 4. Buy today and unlock Toolbag’s all-in-one features: Interactive texture baking, complete with skew and offset painting tools Real-time…
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?
I can't get Normal maps that were baked in 3ds Max to display properly in Marmoset Toolbag. Below is a screenshot of 3ds Max Normals in Marmoset Toolbag: If I use Handplane and convert the 3ds Max Normals to Unity Normals they display A LOT better: Is this a known issues? I assume that it has to do with the tangent basis.…
Hey Everyone! I am happy to announce my 4 Channel Detail Normal Map shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here https://gumroad.com/l/marmoset_detailnormal . The downloadable zip contains ashader extension allowing for up to 4 detail normal textures masked with a…
Hey everyone, I wasn't sure where to post this and have been having problems finding a fix for my issue so sorry if this is the wrong place. Basically I've been testing some normal bakes from substance painter and xNormal to preview them in Toolbag and see the results. While doing this I ran into a issues and with minimal…
Just wanted to throw a quick bug report out; .PSD files saved from Krita seem broken in Toolbag. I only noticed this in AO channel, didn't test any others. Apologies if already reported. Using toolbag 4.05 and Krita 5.1.5.
In Blender set your camera lens type to Field of View: Set your sensor fit to Vertical: ...and look at the value that shows in the "Field of View" slider. This is your camera's FOV angle. Export the FBX scene with your camera and import it into Toolbag, and write that same FOV angle to your Toolbag camera. It should frame…
Hi! I'd like to use UV1 for the alpha map. This is for a past project, I wish to render in Toolbag 4, no urgent matter, just curious. I read through the custom shader page on the toolbag website, but my knowledge and understanding of the shader code is still insufficient to make a working modification. I get the intended…
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…
I want to render a turntable .MP4 video, not frames out of Toolbag. I am running v3.05. I have a turntable animation setup, output folder selected and all other preferences I believe I need are setup correctly. Then I go Capture > Video setup my desired export settings, hit export, Toolbag then asks where I want to save…