Hello, I am seeking an experienced environment artist with knowledge in modular building kits for both exterior and interior sets. The project is called BankRupt, an 80's dark cyberpunk tactical FPS multiplayer game. Our buildings will be procedurally generated and placed so we need proper modular sets to make that work.…
Hey guys. This is a low-poly tactical shotgun for our "Slaughter House" game we're working on. The game is aimed at the iOS (iPhone / iPad) platform and we're hoping if you guys could look over and give any constructive feedback. The model is 770 Verts and 672 polys and was done by one of our weapons artists, Robeomega.…
Hey all, We're Fort Triumph, a turn based tactics game in a fantasy setting drawing inspiration from XCOM and with our own twist on things with dynamic changing environments https://www.youtube.com/watch?v=jxWCPQ7kJOg We're looking for passionate gamers to lead the Characters / Environments 3D side of our project, the…
Hi everyone, I been wanting to do fan art for this job class since August. I had to commute 2 hours to get to work and Tactics A2 kept me entertained. I always thought that the Viera race were cool and my elementalist was a key member of my party. Now that I know how to model characters and my portfolio is at a presentable…
Hello! We are currently looking for help in the development of a tactical shooter in the same vein as the old Rainbow Six games and, more specifically, the SWAT series. All are welcome, but we are specifically seeking: -3D artists, especially with expertise with environments or characters -Programmers with AI development…
Hey everyone! I'd like to introduce you to Debonair Taric! Started him on my Twitch stream today as a break from Warring Kingdoms Yasuo and I'm happy with the progress after one session. Still a lot more to add to him. Here is a still and a video turntable in Marmoset of the blockout so far. A lot of work still needs to be…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
Proelium Games is in need of a game / level designer for www.proeliumtactics.com Below are some of the responsibilities this position entails. You will be primarily working with excel spreadsheets (or very light UE4 work) and Tiled Map Editor. No UE4 experience is required but is highly preferred. * Creating balanced,…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello dear comunity, RECTRUTEMENT DONE! We search new members team to help us develope our Tactical-RPG in a 3D environnent but with an "isometric" camera view. Our game is under the great Unreal Engine 4 (knowledge about it is not required but would be a big plus) ! The remuneration (post-launch) will be in the form of a…