If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
I know this is possible because I did it months ago but can't remember how. So I have two objects each has it's own unique material. I want to combine them and have the new combined object have a multi sub object material applied. When I apply the multi sub object material I want it to populate the sub object fields with…
Hi All, For materials in Substance Painter is it ok to download customized materials and use that for your work if you don't have the correct material that you want to use with the default materials? I have noticed that some of the default materials in Substance Painter are probably ones I'm not going to use at the moment,…
You can nest Blend materials. Metal Material + a Rust Material into Blend Material 1 using a grunge mask, then plug Blend Material 1 + a Paint Material into Blend Material 2 with an OSL mask for paint wear, etc.
Hi Polycount, Do material ID's work in marmoset 2? I have a model that has various material types such as metal, rubber and carbon fibre and I was wondering what the best method of material application would be. Is there anyway that I could apply various instances of the master material to each of the material types as…
Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Just want to double confirm this: There are currently no way to reload material in SP right? I can choose to import an updated material as a separate material, but not update the original material when SP is open, correct? Even replacing the original sbsar file and re-apply material won't cause SP to reload AFAIK. Only…
Hi everyone, Our level designers/artists have a problem with painting materials on terrain. The material seems to blend reasonably on the edges but where the full material should be displayed everything appears black. Even though the material in the material editor seems to be setup properly (the snow material is working…
I thought this bug was fixed but still getting it. Im using version 1.8. When I try to load a smart material and then select custom material it loads into another material. I know this was an earlier bug but it seems to be back. Regards.