So I know the best way to optimize games materials, and I've seen other games like uncharted 4 do this, in where they make 5000 different materials from only a few, by combining mask/layers. How could I do this in substance designer, and then if I wanted, how could I intigrate it into Substance painter for smaller details/ect. without compromising the game's performance (Which after a while it would) And another question is how would I start with the images for combining them? Any good tutorials on this?
Replies
https://www.youtube.com/watch?v=-fLW2tLaVFE
but for material blending in designer is done like this
https://www.youtube.com/watch?v=s7sr1w3kXOs
algorithmic has a ton of intro tutorials on their youtube channel.
However it's mostly a matter of profiling performances and managing the resource budget between the various in-game assets to keep the shaders performant. There is no magic solution here.