I'm working on a rhythm game for Xbox community games, and have a question regarding unlockable content. Some people think most content should be locked for most games, and that having all content available at the start of a game takes the fun away. Some people think certain games such as rhythm games should have all…
Hi, I'm a game design student and this contest motivated me to create a League of Legends' themed model. I started researching the content already uploaded to the Character Art section and I saw that there were no models about one of the champs that I like the most, Fizz, so I began designing some ideas and some thematics…
Lets say u have different meshes in a package scattered around a level in UDK and u want to select all these meshes at the same time,I know in the content browser, u can right click a mesh in the content browser and select level actors using this object. Is there a way u can select multiple objects in the content browser…
Welcome to The Beast Character Art Contest! In any adaptation of this universal
theme, between the Beauty and the Beast, the Beast has always been
the most fascinating character. He is a freak of nature, a monster,
an anomaly who doesn’t belong in the world he lives in. But as
strong and scary as he may look on the…
lol I'm actually unsure about naming convention. I'm guessing there are multiple types of naming conventions each suited for different purposes. For editing I try to keep names recognizable so I don't forget what something is, and it's important during the baking process. Most items turn into incomprehensible IDs in the…
Hi folks, I am trying to change the directory that Bridge exports to in UE4 but it keeps defaulting to the projects Content directory. In content it creates: Content: - Megascans -MSPresets We'd like to put the megascans assets further down into our Environment directory, thus keeping all the junk out of the way for Code…
Hey there! So basically you want to start generating content to promote a game? Is there any way you could ask for access to the engine or build? Explain that you need to get access to the game to generate content, even if you are working on mechanics, showing WIPs of how those mechanics are going can still count as…
this unearthly challenge that everyone is in is really producing some incredible work... like really, really fantastic. it's pretty awesome to see, but another part of me kinda feels like it's such a shame -- this is SOO much art content, and it just seeeemms like such a waste to not do something with it. i mean surely --…
I run LifeIsStranfeFans.com, a fan site for the narrative-driven choice-based videogame Life Is Strange, developed by Dontnod Entertainment and published by Square Enix and we're currently running an Environmental Art Contest which I figured might interest some artists here. The top prize is signed art by members of the…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…