I'm working on a rhythm game for Xbox community games, and have a question regarding unlockable content. Some people think most content should be locked for most games, and that having all content available at the start of a game takes the fun away. Some people think certain games such as rhythm games should have all tracks/levels available at the start, and don't want to bother with unlocking tracks one by one. Some people probably don't care either way, and are only concerned with the game being fun or not.
So...time for a little poll.
Replies
To me the question is "Does the content system encourage a challenging game, or does it do it to extend gameplay hours to add more 'value' to the game?"
I think forcing the player into repetitive gameplay to unlock stuff is a poor excuse of extending gameplay time. Then again, forcing them to jump through convoluted hoops and long, empty hallways are also really crappy ways at 'expanding the value' of video games these days. Who cares if your game is only 12 hours instead of 10 because you want 2 more hours of 'gameplay'
Guitars, Characters, and Difficulty Levels should be.
Not that I actually OWN any rhythm game (I prefer to play REAL guitar), but whenever a friend comes over with their copy of RB or GH, the first thing we do is run the CHEAT to unlock all the tracks anyways.
IMO, rhythm games are essentially party games anyways, and by locking you're just taking fun away from the party.
Whole different story for other genres though. I think some of the votes did not consider that this question was specifically targeting rhythm games and not games in general...
Limiting the choice at the beginning of the game allows the player to get comfortable with the tracks and master them, coming to grips with the nuances of the game and feeling like a badass. Injecting new content as they progress allows this cycle to continue, from 'oh shit what is this' to 'i fucking rocked that', over and over, which keeps people playing and engaged.
Having every track available at the beginning just means they'll learn all those songs immediately and then the game will become stale.
Thems my thoughts, anyways
Boasting unlockables over actual content I dont care for though (talking reskins/aesthetics), I'd much rather have more songs than that sorta stuff, but maybe thats because im a hardcore nerd.
At the same point, I hate when unlockable content exists that requires you to be at some uber level to be able to access it.
Basically, I think it's best where the content is added as an extra, not a goal.
Nothing kills a party game faster then someone saying "aren't there more tracks, characters, karts, maps ect?" Then you have to say "yea but I have to spend the next 6-7hrs unlocking them while everyone watches me play the near pointless story mode."
which is why you shouldnt include a near pointless story mode in a party game