Hi! I'm quite new to the organic modelling. I am learning by watching tutorials and I have some basic questions that I didn't find answers to. For now I use 3dsMax as I used to prepare architectural visualizations in it and Photoshop for making UVs. 1. I model clothes as a separate object on my character, than in Photoshop…
the link under clothing in http://wiki.polycount.com/CategoryReferenceCharacter, Hi-Res shots of most of the clothes. Nice for finding folds, etc. is broken. I think it need more clothing links.
The wrinkles on the clothing look amazing. How have you done the clothing? Marvelous? Zbrush cloth? Eager to see how you'll do the hair too. Are you thinking of using cards?
Hello, I have to texturing somes clothes for a school project, but I have some troubles with the process. The character will be animate, and we will have to simulate the clothes later so basically for the simulation we don't have any thickness on the model of the clothes (The thickness will be added during the simulation).…
Hi everyone i have just started marmoset and i want to know what can be better way to render cloth and skin in editor,i imported a character and its skin become lite in editor and cloths looks like plastic.