I have been playing around with the apex cloth in Maya and I must say I am impressed with what I am getting so far.Its great.Only problem is the clothes I modeled for my character keeps offsetting from the joints I skinned them to like in this thread:
http://forums.epicgames.com/threads/817030-APEX-collision-offset-problem
I skin binded the blouse and skirt to the human skeleton joints that i custom rigged with control curves and constraints.I applied apex cloth to the skinned blouse/skirt after painting skin weights.now the meshes are jagged and offsets from its bind pose.Am I doing something wrong?
In the thread I linked the poster said something about parenting the mesh to the bones rather than skinning it.Are skinning and painting weights unneccessary for APEX cloth?
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