Howdy folks!
I was looking around for a good tutorial about how to make clothes/props for a 3d mesh,
I have few models that would like to further personalize; so I've just left the base mesh and removed the previous clothes.
Now I would like to make few mesh to make some variety on the mesh, but with the chance to replace the mesh with different clothes (in this way I do not have to make all over the character every time; and I may also be able to swap these clothes at runtime while using a 3d engine).
Tried swapping textures but the results are quite disappointing; so I am looking for something that would show me how do you create extra pieces of clothes/armor and such, so I can apply them to a base mesh (going for the fantasy style, so most likely I would like to make characters like in a generic JRPG).
Also another issue is related to skinning: my mesh is already skinned, so if I add on top of it a new mesh, do I have to re-skin the whole mesh, or is there a way to just transfer the rigging and skinning to a piece of clothes....say a top of an armor, a pair of boots or a chain mail, up to a wizard robe.
I've looked around but I cannot find anything specifically talking about how to accomplish this....I've found few tutorials related to poser (and utilities related to move morphs from a figure to another), but I am not sure that it may work with non poser models.
The other tutorial that I've found, was based on second life characters. The author was basically transferring the rig from the standard avatar in second life, to his mesh, but I am not sure if the same would work on a mesh that I have rigged and skinned.
Any suggestion is more than welcome!!!
Replies
Seriously speaking, I guess that nobody care about making such meshes; when it is easy to make a simple body with the clothes already on.
I want to avoid to have to import in my project 5-6 different full models, when I could just import 1 and the different mesh clothes and save space.
Plus is fun to do the customization like you do in Skyrim and similar games.
Thanks for the reply.
I've check the link, and it is basically a tutorial about how to import a figure that is already animated, skinned and rigged with different props, using UDK.
That may be useful later....first I need to learn how to make the mesh
It assumes that you already have the mesh; I am starting from a base mesh and I want to make the different props to be swapped, so I cannot follow that.
PRobably I did not explained myself correctly, about what I am looking for; sorry about that.
Now the next step is to find out the workflow for the rigging and skinning....do the artists just rig from scratch their mesh, every time that they add new items on the mesh? Is there a more efficient way?
Thanks!
That's useful, regarding this though. I'd like to make a character with interchangable items.
I've made a naked base mesh, would I simply just make armor pieces on top and rig them to the bone? Do I animate ONLY the base mesh or do I animate with armor pieces on her? Thanks!
This is actually what I am trying to figure out....I have the meshes ready but got stuck on the rigging and skinning part. Some items fits well because they are tight (chainmail armor), so I just rigged them with the base mesh; but others, like the cape and the shoulder armor require a different rig just for these items.
I am amazed about the lack of info regarding the topic...for the past 10 years almost every single RPG used modular meshes, but nobody is either interested in making them or in explaining how to make them right