Greetings, I have been on a mission to learn Zbrush and become more comfortable using it and decided to sculpt a male bust. I wasn't trying to make it look like anyone in particular just focusing mainly on a result that is anatomically correct. I want to make sure my proportions are correct before making the decision on…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Hey guys One of the things i struggle most with while sculpting is proportion. I get way too keen, get tunnel vision for the particular area i'm working and lose track of the overall model. This doesn't impact the final product too much, but its the sculpting equivalent of the scenic route and my workflow is slow as a…
Hi! This is the project I'm currently working on, a bust of Graves from League of Legends, with the idea of making a Hand painted model out of it. For now it's just a blockout in Zbrush, and most things might change. Any kind of feedback is appreciated :3
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
Hey! :smile: Since i'm trying to be more active in this comunity, i'm sharing what i'm working on right now. This is the character One Hundred Eyes, from the Netflix series Marco Polo, played by the actor Tom Wu. I've been trying to make my first likeness without images on top, only by observation with refs by the side and…
First time posting anything here - I've only started seriously learning art in the last few months, and this is my second attempt at a character bust. Sculpted & rendered in Blender, no retopo or tertiary details - I'm trying to focus on getting my primary/secondary forms to a decent level first. Anatomy is definitely my…
Hi, I'm new to 3D (I don't even know what is a diffuse map) and I tried to do a bust in Zbrush since I suck at polygonal modeling. What do you think ? I spent approximately 1 day on it. Here is the next thing I'm working on, I wanted to animate it but I think that I'll just go step by step, a little further every time I…
Hey all! I'm just looking to get some feedback on the shaping of the face before I get into details such as pores etc. I need to learn Fibermesh better so try to ignore the ugly hair. Also need to finish filling in the teeth,but will probably just mirror with slight edits. Thanks in advance!
Good day, Polycount. New user here and I come in search of feedback. I just recently finished my first successful 3D bust and I'm pretty happy with it. I made it slightly asymmetrical to capture a more human look.