One Hundred Eyes - Marco Polo, Game Bust [WIP]

andrelopes
polycounter lvl 6
Hey! 
Since i'm trying to be more active in this comunity, i'm sharing what i'm working on right now.
This is the character One Hundred Eyes, from the Netflix series Marco Polo, played by the actor Tom Wu.
I've been trying to make my first likeness without images on top, only by observation with refs by the side and some feedback, and i've been learning a lot xD

Still lot's of things to work on. I have to finish up the secondary forms so i can give the skin details and start making the clothes. I'm trying to make a Game bust so i'm also trying to learn game workflow. I can't spent much more time in this because i've wasted a lot of time in procrastination and have a lot to study yet!! :S
The beard is just a place holder,just to get the feeling of the character. I'm going to do the hair with haircards.
Feel free to comment on anything.
Thanks for watching!

Since i'm trying to be more active in this comunity, i'm sharing what i'm working on right now.
This is the character One Hundred Eyes, from the Netflix series Marco Polo, played by the actor Tom Wu.
I've been trying to make my first likeness without images on top, only by observation with refs by the side and some feedback, and i've been learning a lot xD

Still lot's of things to work on. I have to finish up the secondary forms so i can give the skin details and start making the clothes. I'm trying to make a Game bust so i'm also trying to learn game workflow. I can't spent much more time in this because i've wasted a lot of time in procrastination and have a lot to study yet!! :S
The beard is just a place holder,just to get the feeling of the character. I'm going to do the hair with haircards.
Feel free to comment on anything.
Thanks for watching!
Replies
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Im just started watching season 2, pretty good tv series
Head looks amazingKeep going!
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pretty recognizable! I liked that series a lot.
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@Tectonic thank you!
me too
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Forgot to post it here lol
Next step will be trying out fibermesh for the beard, eyelashes etc. Then the clothes/low poly retopo, texturing the face, hair cards and so on.
Right now the project is on hold but i tend to finish it as a side project, because i have my anatomy course so behind and i need to finish it. -
Fantastic work, man! Keep it up!
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Made some Xgen hair (to learn about it) and imported to Zbrush. I'm not going to use it as something final, just for testing.
I decided to make just the bust in-game as an intro to game character workflow. I have to start learning somewhere xD
See ya aroundHappy thoughts!
Maya:
In ZBrush with default render settings