Trying to create a nice portfolio piece within 2 weeks. Loosely aiming for current gen, will use normals, spec and alphas at the very least. Spent most of yesterday looking up reference and have been blocking out shapes, quite happy with the general shape of it now and am working up the blockout tomorrow with windows,…
This is a character I'm working on at the moment. I'm just doing something normal for practice, since I kept making strange people. It's still a WIP so any crits on where I'm messing up will be greatly appreciated. I know the area on the lower part of the shirt are weird, the parts on his... obliques?, I'll get on that too.
Taking a break from Pariah stuff... Modeled this after Shirow's concept art stuff for AppleSeed, the latest version. you can check the concept here: Applessed official site It is supposed to be really Huge like legs are taller than buildings... It sits at 1,1 millions triangles, done in 3dsmax6. chico
Hey all. I'm currently in my last semester working on my demo reel. It's still a working progress and I was hoping for some feedbacks. Be brutal as possible . I haven't had any textures yet and some buildings, cars, etc are still being constructed. Man stupid yahoo ...no hot linkin
Thought I might as well make a new thread for this so it doesn't get lost in the silliness of the Awesomeness thread http://lana-sator.livejournal.com/160176.html#cutid1 Russian girl hops the fence of an active Russian rocket factory and strolls around taking photos. There's some really nice photos in here for sci-fi art…
Hi, here are some screenshots of the work I did for the main level of the VR game Zombyte, released for Hologate setups around the world. :) ______________________________________________________ For better resolution as well as a small breakdown of the assets, please visit: https://www.artstation.com/artwork/baX3Bk Hope…
Hi guys, This is my first post on Polycount. I'm starting a new model for my portfolio and I could really use some feedback on it. The general idea for this character was making a sniper that could get around the city without being suspected. I haven't gotten very far, I wanted to make sure that the anatomy was correct…
I have freelance work available for a character concept artist on a indie video game project. Please have examples of detailed comic-book style art in your portfolio, or anything of a similar quality. See "Fables" comic book series as a reference for quality level. Send portfolio links to: anthony@exoshift.org
I'm starting a new project, based on Fabio Cacciola's concept: https://www.artstation.com/artwork/L94gK I'm in the begining sketches and I was looking for some critique before I move on to details! :) (Hair is obviously a placeholder and very ugly rn so kindly ignore that) and props are only sketches This will be my first…
Hello everyone! I've finished my Japanese Street environment rendered in Unity HDRP. It's modular and I made nearly everything from scratch. I used metal, wood, and plastic trim sheets along with tiling textures and edge decals. The texel density is 2048px/3m. Side note: I'm not sure what the Japanese means in this scene,…