The nice thing I find about trim sheets is that I don't have to worry so much about seams and making everything fit the proportions of the modular pieces so much. I definitely think that entire floor surface can be covered by a trim, and possibly much of the walls too. Stuff like pipes, fences and the security cage could…
Hey guys i am currently working on a small modular hallway environment. The goal for this project is to learn modular environments and trimsheets. I have a similar wall like this I For the red one i am using a damaged wall plaster tiling texture and for the blue one i was planning to use a trim sheet, But what happens is…
I'm working with a modular workflow on my current project and am lost on how to handle corners. If my main trim is 4m meters long, its UVs look like this... Despite not understanding how to tile the corners, I don't understand how to make other sizes of the trim pieces continue to be seamless without stretching the…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
I usually find myself getting some really odd uneven faces when I trim (dynamic) and polish in zbrush. Is there a way of locking it down to a level, so that all of the faces hit that level and stop? You can see that here, in a blender video. Fingers crossed something can be done similarly in zBrush. [ame="…
I have a good PC and no problem since I began trim sheet. I created the mesh (plane) on Maya, made UV and imported and baked in Substance. When I put colors layers (for anchors point) it's good but when I'm begin to make normal, height and texture it's... war ! I don't understand why this random display problems ! Every…
Hi everyone, I'm going to make another tiling texture/mesh using Zbrush heavily, to build on what I learnt from creating the stone slab floor texture. This time around I'm going to make a tiling interior wall mesh; a plastered one, with vertical wood beams and ornate, gold-painted wooden trim along the top and base. The…
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs? I just start to think that I can save some time while drawing Height map + Normal map but not modelling geo for bake. Substance Designer is not what I'm looking for too because I…