Do you have a passion for creating 3D models from photos and art? Does the thought of bringing an artistic concept to life bring you joy? If so, we are looking for you! Piranha Games has an exciting opportunity for a 3D Modeller to be a part of our talented Art team. This position is a contract position for 5 months. You…
Hello! This is my first post (help!) here. I have been attract in this forum 'cause of the excellent thred about low poly under 500 tri, which i often use to plead my cause about less poly and more design :) I was particulary geek out when it finally reach its 128 mark (waiting now for the 256). That and many other…
Hello , after Synaesthesia sugestion I am posting this here in the hope to see how t solve the problem with DDO when texturing , I am working on a high poly model of a spaceship and I have split that into chuncks islands of uvs so to have the possibility to texture each of them with Quixel. The point is to make textures I…
Greetings everyone, I'm pleased to introduce you my last animation: "Aggro" I have been working on it since more than a year now, mainly during evenings and week-end and sometimes on my holidays...in fact, everytime I could ^^ It has been an lot of work, and even if this project has brought me a lot, I must admit that it's…
Hi all! I wanted to use Fusion 360 in a gamedev pipeline and here is a solution I found to archive the best result for this purposes. The goal was to boost my workflow speed and get rid of routine work such as retopology and unwrapping. I use Fusion 360 for modeling but you can use CAD software that you want. So I made a…
Position: VFX Artist WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Hello My name is Corentin, I am from France, 25 years old 3D artist looking to join game development studio. I also plan to join Montréal as soon as I can find a job. At the time I have been working as a Web developer for 3 years, but I feel like game development as a 3D artist is more what I am looking for. I have started…
We are looking for a talented 3D/2D artist to help transform sketch design of characters (based on Sugar Cubes) to a set of ready to use realtime game assets in Unity3D for a Game Jam. Ideally you will be working in 3DSMax natively and have good experience in putting animations into Unity3D for realtime mobile. The Design…
Pros: - mostly easy to use and understand - provides perfect, smooth shading on the corners without a need to bake from a highpoly - provides nice shading on the flat faces/ hard surface objects, without a need to bake from a highpoly - bevels improve silhouette - its literally free - same vertex count as w smoothing…
Depth peeling is not only a "shader" effect but requires special passes in the engine, as you have to render all transparent objects many times. I have no idea about how much Unity would expose. And depth peeling is still not exactly post processing friendly, and things like deferred shading, depth of field all would need…