Thanks for the input guys. I see what you mean about the transitions being too abrupt/clunky. I'm a bit limited since I want this to be a ~1:00 piece that's loop-able, so I can't be too subtle with changes or have gradual, epic build-ups like 65daysofstatic (or other such post-rock/electronic/experimental groups... which I…
Buy Unreal Tournament 3, Crysis, and The Orange Box (as they all ship with level design tools). Pick whichever engine you like the most. Join the respective Mod-Making communities. And see which ones you like the most. (From what I understand Epic and Valve have the most active mod making communities). Unreal allows for…
Pogonip: I dunno pogonip, Epic swear by max for high poly work. Use edge /shift + move instead of extrude edges tool... its really designed to put wrinkles in a surface, not for pulling out surfaces from an open edge. Skrubbles: Im going to pull and id software here and say "when its done" (Ive always wanted to say that!)…
Alright so, I wanted to share my prediction of what will eventually happen to the portable/mobile games market in the next several years, and see what you guys think. It's my personal belief that around the time the iPhone 5 and iPad 3's release (1-2) years these tablets and smart phones will begin to compete directly with…
Hello, I have a background in animation having studied it at college. I have become very intrigued and invested in UE4, learning blueprint when I can and practicing a lot. I'd love to be able to create really convincing character blueprints with natural motion. I've followed most of the free Epic Games tutorials, and got…
I am working on my portfolio to become a level designer. Current goal: To create a single-player level
that captures the essence of Dark Souls and teaches the mechanics to the
player without creating a carbon copy of their level design. Question: Would it be unwise to have a placeholder-looking character in a polished…
For this one I was looking at a lot of the skyscraper maps in past UTs and I was trying to come up with a theme that they likely would have done back in 99 if they had the right tech. A mall would be a perfect way to ground the this game and and give people a setting entry point. I found when I was younger I really enjoyed…
Hello fellow polycounters!!! It's been years since I have posted anything on here, but I am looking to get some feedback and constructive criticism on the latest stuff I have been doing outside of work hours. This first image is my start to modeling a generic urban building. This is my first project for a class I am…
Hi guys Dont know if this is possible, but ti would help me alot if it is.. I have a bunch of objects to unwrap, objects such as chairs that have varied amounts of complicated bendy tubes. What is the easiest way to unwrap them so the result is a straight row of UV's? I would have thought creating a shape path and trying…
Hey guys ive started a series of blog posts where i'll be breaking down paragon shaders and untangling all of complexity behind them. theres a gold mine of knowledge hidden away in the amazing assets epic games was nice enough to release to us and im going try to through an do breakdowns/Simplified recreations of some of…