so yeah the slight shading errors are bugging me but can't seem to get rid of them any ideas?. tried all the usual fixes with weighted normals, different face normal strength on the bevels, still have the slight errors maybe it just because they are low poly
Can I let a mask follow a directional light for instance i build a mask that blends between city night lights on a planet and day time. now i want the directional shadow light to follow my mask. meaning if i change the directional light the mask follows. any input would be great.
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
I'm working on a real-time environment, but is it worth trying to get the lighting to look good in Max's viewport, or should I just fake it in a render? I'm almost to the point of just importing it all to Unreal 3 so that the lighting works how I want it to. Any recommendations? I've had a look at several other lighting…
hello everyone. I have an idea, however I'm not too sure what exactly I should be looking into to achieve it. I don't want to fall down the wrong rabbit hole as I only have some experience in environment art. What I would like to do is create a black room which has lights with certain effects and trails and all that jazz,…
These are super late from my original posting a few months back on Artstation. Life and school have been a tad crazy (8 weeks to go and I'll finally have my bachelors!!!!!) I was contracted at Grinding Gear Games as a solo lighting artist over my school break (3 months). During my time there I was responsible for a major…
So I'm playing with lighting and most of the other light types render fine but volume light does not. Is there any sort of settings I need to make from default or something I may have fudged to where it won't render?
Hello guys. I am having some trouble with rendering my model. I am making a house and just finished the UVW map. I would like to make a clay render and use that technique to bake a nice base to start my texture with. The technique I use is a very simple common renderer, white skylight and Light Tracer as advanced lighting.…
When i am in the editor the lighting is 100% fine When i play the game the lighting is 100% fine however When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the editor its how it should be. I have lightmaps on everything so it…
Avalanche Studios New York is looking for a Lighting Artist to join a top-tier, experienced team to help craft cutting-edge AAA open-world games. The Position We are looking for a lighting artist who can tackle large and diverse problem sets effectively, autonomously, and with expediency. We are seeking a candidate who can…