TLDR: It's a real-time Gnoll character - C&C is most welcome! Inspired by the Gnoll concept in the 5th Edition Dungeons and Dragons Monster Manual. I was inspired by the lore behind these monsters, along with their design, a ferocious demon-spawned-humanoid-animal. He will be built for game/real-time environment. Looking…
Hey guys! I really appreciate the thread that Jeff Parrot created for the gumroad tutorials (http://www.polycount.com/forum/showthread.php?t=137585) and I wanted to do something similar for Patreon. Feel free to post others you know of and help me add onto this! I've marked the ones that seem to focus more on fan art than…
If you really love making game art I'd say stick with it. Perfect practice makes perfect. Disclaimer I'm not in the industry but have been in this scenario and it's helped me focus and level up where I can. Like @slosh said, you should think about a focus. Weather it be Realism or stylized, characters, monsters or props…
Condesending? Didn't mean it to be. I just thought people would have stuff to sell, and would show it off on their websites, and mention a price. Then I can decide what looks like it'd fit in my game or not. I honestly have no idea how much any of you guys charge for artwork. And differant art styles are fine. ---- If you…
Hello polycounters, [WALL_OF_TEXT] I've been a long time lurker and this is my first post :) I hope that posting my work will help me to actually finish it this time ;) I started this model with just the idea of the baggy pirate-ish pants in mind, and the rest was just made up along the way. The idea was to make a young…
Alright, so, I just finished the game. While it had an incredibly strong "OMG this is awesomesauce all over my face!" start. . . it just kind of went (slowly) down hill all the way to the confusing and odd ending. I feel like the 2 things that really hampered the game, and became increasingly annoying as it went on, were…
Should the pointy bits on the hand-guard face upwards? So you could get the enemy and not your own wrist? And the spiky jagged bits that are almost like an axe, I understand the idea is just to look cool, but could they be made so that they make a bit more sense? It kind of looks like a big can opener, not like something…
It's strange. Nobody speak about that, but my first impression was "shit an alien in my kitchen!!". You know, that one he caught your head and drop some eggs in the mouth! Desgusting, isn't it? haha!! Then I took lot of pictures, and finaly it really was a beautiful specimen! I went back to the 2nd working on my 3D.... and…
Just to clarify my first post. I meant the game is a bit cliche. Big guys with guns on a chopper flown into battle, blasting monster in bulky armor that no one would actually be able to lift. It's a scene in many other games. Also I feel the song was just a mask and not actually the intent. It's very difficult to get…
@monster Man! you've saved yet another person, thank you sooo much. Simply amazing! It's just soo relevant and useful. In my case, I needed them as instances, so I tweaked the script just a tiny bit ( I had no prior knowledge on writing max scripts, yet it worked). I just changed the copy to instance (line 20) and it…