Hey guys! I really appreciate the thread that Jeff Parrot created for the gumroad tutorials (
http://www.polycount.com/forum/showthread.php?t=137585) and I wanted to do something similar for Patreon. Feel free to post others you know of and help me add onto this!
I've marked the ones that seem to focus more on fan art than personal art, ones that are more comic based, and ones that could be considered not safe for work.
3D:
Jerry Perkins
https://www.patreon.com/masterxeon1001?ty=hMECHS, CLOTHES, ASSETS, SUSBTANCES, AND ART
NEKO ZERO
https://www.patreon.com/NekoZero?ty=h3D VR ENVIRONMENTS
Justin Goby Fields
https://www.patreon.com/jgfields?ty=hCONCEPT ART USING ZBRUSH
Nick Pill
https://www.patreon.com/Pilly?ty=hZBRUSH CREATURE CONCEPTS / DIGITAL PAINTINGS
Jeff Parrott
https://www.patreon.com/artofjeffp?ty=h VIDEO GAME ART MENTORSHIP
Yekaterina Bourykina
https://www.patreon.com/ybourykina?ty=h 2D AND 3D CHARACTER ART, AND TUTORIALS
Pascal Blanche
https://www.patreon.com/pascal_blanche ILLUSTRATIONS, COVERS, 3D MODELS,TALKS ABOUT INSPIRATIONS
Josh Singh
https://www.patreon.com/joshsinghCHARACTER ART TUTORIALS
(fan art)
Sam Yang
https://www.patreon.com/sammustudios3D FAN ART + INDIE GAMES + MENTORSHIP
(3d printing/resin kits)
Elijah McNeal
https://www.patreon.com/EL1J4H?ty=hACTION FIGURES, ILLUSTRATIONS, CONCEPT ART
Erick Sosa
https://www.patreon.com/zkulptorMONSTERS, CREATURES, ALIENS, SUPERHEROES, PORTRAITS, STATUES
(traditional)
Brian Engh
https://www.patreon.com/historianhimself?ty=hMONSTERS, DINOSAURS AND RAP MUSIC
2D:Craig Mullins
https://www.patreon.com/user?u=2466799&ty=h ART, ILLUSTRATION
Bethany Berg
https://www.patreon.com/BethanyBergArt?ty=hAWESOME ARTWORK AND STORIES
Alexandr Pechenkin
https://www.patreon.com/LittleDruid?ty=hART, CONCEPT ART, ILLUSTRATIONS
Jean-Baptiste Monge
https://www.patreon.com/jbmonge?ty=hILLUSTRATIONS AND PAINTINGS
Daarken
https://www.patreon.com/daarken?ty=h VIDEO TUTORIALS, PAINTOVERS, AND EXPLOSIONS!
Johannes Voss
https://www.patreon.com/johannesvoss?ty=hTOKENS
Aleks Nikonov
https://www.patreon.com/Niconoff?ty=hCHARACTER CONCEPT ART, ENVIRONMENT ART, ILLUSTRATIONS
David Mitchell
https://www.patreon.com/applecrow?ty=hILLUSTRATIONS | SKETCHES | WEB COMICS | TUTORIALS
James Paick
https://www.patreon.com/critique?ty=hART & DESIGN FEEDBACK, PAINTOVERS, NOTES, & MORE...
Jaemin Kim
https://www.patreon.com/JAEM?ty=hCREATURE ART
Jonathan "Jay" Beard
https://www.patreon.com/UglyheroesILLUSTRATIONS, PAINTINGS, AND COMICS
Joverine
https://www.patreon.com/joverineDRAWING/PAINTING/VIDEOS
Allison Theus
https://www.patreon.com/BeastofOblivionMAD MONSTERS
Peter Mohrbacher
https://www.patreon.com/angelariumPAINTINGS, CARDS AND TUTORIALS
Sergey Kolesov
https://www.patreon.com/pelengARTWORKS
Lena Richards
https://www.patreon.com/oioneDARK FANTASY | PAINTING WORKSHOPS | CONCEPT ART
Natalie Hall
https://www.patreon.com/nataliehallART
Piper Thibodeau
https://www.patreon.com/user?u=457132DAILY PAINTINGS
Anthony Scroggins
https://www.patreon.com/ShimmeringSwordSCIFI ARTWORK
Zezhou Chen
https://www.patreon.com/zezhouART, CHARACTER ILLUSTRATIONS, PAINTINGS
Sandara
https://www.patreon.com/sandaraDIGITAL & TRADITIONAL ART
Andrea Femerstrand
https://www.patreon.com/noukahANIMAL ART AND TUTORIALS
Brandon Liao
https://www.patreon.com/epiclootCONCEPT CHARACTERS AND ILLUSTRATIONS
Dave Rapoza
https://www.patreon.com/DaveRapozaSTARVEIL
Espen S
Replies
https://www.patreon.com/sakimichan
She's making over $500,000/year just from Patreon.
He/she doesn't need to work anymore, that's literally just roll out of bed and get a painting done in a day or two, give or take some communication
You can't downplay the amount of work that goes into building and maintaining an online social network presence. Making sure that you post on Twitter, Facebook, Instagram, Tumblr, DeviantArt, and all the rest is no small feat, in addition to actually being able to produce high quality content on a regular basis. My hat's off to her; she's mastered self-marketing to an amazing degree, and it's paying off.
she worked years for the fanbase, it's not like any artist with the same skillset and level of eyperience would make this much, in fact i think most will fail. She put a lot into building a strong fanbase over the years and now it pays off.
There are only few people i could see managing something similar and none of those are 3d folks, maybe troy. But even someone with the reputation like Pior would probably struggle, outside of our artnerd community most people (i guess here, correct me if i am wrong) do not know his work. While Sakimichan had tons of fans outside our little bubble.
https://www.patreon.com/sakimichan
Nearly 50 k/month which is insane.
I don't really enjoy her art but it's good fanservice I guess.
yup, you can turn off your brain for a (9-6) job. This requires to build a fan base, as with twitch or youtube.
There's always this thing about "even if someone's work isn't good enough, but it markets himself really well he would probably get more attention or sales than someone's whose work is superior than him but isn't as good marketer as him"
The other dilemma is that, if your work is constantly improving you will always think than you can do better. Having this feeling that your work isn't good enough to show to the public even if it is.
Kienan Lafferty
KNKL show: https://www.patreon.com/knkl
Emma comic: https://www.patreon.com/emma
Shilin webcomic ip + print
i always listen to her stream and advice. Quite inspiring
I hope this trend can go on for quite some times not just give you access to unlimited kickstarter deadline. but also give broader perspective on digital art and storytelling standard.
. I am really waiting for some more indie comic author to join. And hey. Why not indie gamedev?. Id be happy to pay.
This is just my take on it. But from what i've seen, there are two main type of fanbases you can build. The artist respect driven fanbase, and the general public.
With the artist fanbases, you just need to be kickass and make amazing work, and people will follow you because of your skill. Most concept artists with followings have this sort of fanbase. Good luck monetizing an artist fan base though.
For the general public, a few things seem to work. Making a project people care about is the main one. A comic, a story, animation, game, ect. Actual things that aren't just stand alone illustrations.
Making fanart is kind of like adding to a project, because people already have preconceived ideas about the characters.
You can also tap into fandoms. Guns, mecha, girls, bronies, furries. They just like seeing art that relates to their fandom.
Once you are already popular though, that stuff seems to go out the window and people will support you as long as you keep making pretty things it seems.
If you understand the fanbase you are targetting, you don't need to be mind blowing, just good enough for your target audience.
By the way, you accidentally used a "url" instead of a "/url" tag for Tarakanovich's link.
When I was in my twenties, I had a bunch of ideas for comics that I wanted to do, but I kept not doing comics because I felt like I needed to get my art up to scratch first, in order to do justice to the kinds of stories I wanted to tell. And then I hit thirty and I was like, oh my god, what am I even doing with my life, and I got started with my webcomic. I had a few comics go stupid viral but for the most part it has a pretty modest readership of maybe 2k/week.
That horizon of 'good enough to get started' is one that you'll never reach, whether it's comics or any other kind of personal project you want to do. Just get started now, and if it isn't as awesome in reality as it was in your head, it has the advantage of at least existing in reality, and you'll have learned a bunch of stuff in the process that you can then apply to your next project.
And while I don't have a massive readership for my comic, in the space of time that I've been making it, I've learned that regardless of your skill level, people respond to passion and sincerity. If you're creating something you genuinely love, it will be reflected in your work, and people are going to be drawn to that.
And if you're genuine and accessible to people on whatever form of social media you prefer to use, whether it's tumblr or twitter or youtube or on patreon updates or etc., the people who see something in your work that resonates with them are also going to become invested in you as an individual, and that's how an audience grows.
This 1000%
One thing i forgot to mention in my first post is that getting good at making projects is not the same as being a good artist. It takes time, practice and a lot of failures.
It's best to make these mistakes as you develop as an artist. As if you don't you'll never start.
lol, more like get a patreon AM I RIGHT? XD
https://www.patreon.com/Uglyheroes
added
https://www.patreon.com/Quirkilicious
Added!
Mine fits in 2D, fanart and fanart (not safe for work). I'll be doing tutorials on painting with time lapse, mentorships and the occasional not safe for work variant image. I also plan on having a few big names on for doing guest content like John Park and Izzy Medrano (whose Patreons I've helped out with) along with Anthony Jones and quite a few other people who I've already spoken to, once I reach the $1800 milestone mark.
My link is http://www.patreon.com/katmachiavelli
And since I haven't yet really posted any of my 2D work on the site, I'm gonna leave this here as a sample. There's a NSFW variant which is teased on my activity feed and will be available for patrons ath $20 and up.
Hopefully I'll have my own to join the crowd pretty soon Just gotta figure out a point where I won't be losing money on it.
Group and Solo Mentorships are both available!
In a few months I should be able to start releasing some free stuff too. So feel free to follow even if you don't want to do a paid mentorship.
https://www.patreon.com/artofjeffp
Added ya to the list!
I may extend to other parts of the ship as well and have many other projects planned after this.
https://www.patreon.com/NekoZero?ty=h
https://www.patreon.com/optinium?ty=h
Here's a link: https://www.patreon.com/gamedevthepipeline
..and here's a teaser trailer for the first months release:
https://www.youtube.com/watch?v=n--mMmCOG_k
Currently working on a second pack of content: "a modular fantasy medieval environment"
Here are some work in progress shots:
https://www.patreon.com/Wakefield
Also, I will look your patreons and contribute on some of them
i am making free weekly Tutorials and looking to make them better
here is my patreon :https://www.patreon.com/ahmadmerheb
runefactory harvestmoon
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Download Alpha 7.8 public version in
https://www.patreon.com/Estra