Thought this was an interesting enough article to post here: Kotaku: Five Things I didn't Get About Making Video Games (Until I Did It) After so many years in the industry, I started staying away from certain forums. The frothing hatred and vitriol of some gamers just wasn't worth it.
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…