ive modeled a reception desk in 3dsmax, and ive added a uv unwrap modeifier and have fully uvmapped the model, but my client has said certain parts of the models geometry needs adjusted and additional geometry added, My question is will i have to delete the uv unwarp modifier from the stack, add geometry and uv map the…
Hey, I’m using the base horse rig, but it only has one master control, the root. How can I add subroot master bones? I was searching all over the net and I can’t find any tutorial. Is it not possible? it seems like too much of an essential thing not to be possible
Hello Polycount, I am an ambitious 14 year old, and I was wondering where all of you guys started with your 3D/2D art skills. I am a terrible artist, and I am looking for a place to start, that is where I would like you guys to tell me how you got good at what you do. So me being 14, are there any high school classes you…
First time using marmoset and watched tutorials for it. I am adding texture maps for eyes, which are made from two parts. And the outer lens should be transparent. In many tutorials I see people using transparency with "add". (Even in marmoset's own tutorials) I however don't have this option. I only have cutout or dither.…
Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
Remember January 2014? What were your skills like back then? Did you make any promises to yourself or Polycount that you hoped on delivering? My story is, starting in Jan 2014, my modeling skills were very subpar. While I understood topology, I was very very conservative with my polygons. I had no idea how to unwrap and I…
v1.8 Windows 7 64 When I try to use the reload feature in dDo, I select the map, but after reloading, and checking for example links, it is stuck on the previous version. And when re-rendered of course it is using the old map. Screen shot attached.
Hello guys, Since a few days i have this major issue in DDO, i have a reaaaaally small scale on every material i put on every mesh. Here is an example with a simple asset and a wood material I didn't have this problem yesterday, i don't know if this is an actual bug or a setting ? I tried with the same mesh and ID map on…