Hello! I have a texture like this: But when I import it to UE4, it becomes like this: Here's texture details: I don't know why :/ :/ :/ Could you help me, please?
Job Title: Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for…
Got inspired by the arch viz scenes done by koola, so I decided to dust off an old project I never finished and remade it in UE4. Video: http://youtu.be/sS1UUz3I27s
Hey, i have been working on these two scenes in UE4. I made the stairway first and then the room after. They are done to prepare for my examn https://vimeo.com/233786815 https://vimeo.com/234119285 Any feedback would be awesome. Things to add or fix.
Hello i'm new here. In last month i create my first environment i game engine (UE4) assets done in Blender. Most of textures are from textures.com, foliage are modeling in Blender and render to texture. C&C welcome. cheers
So, I am at a bit of a loss here and was hoping somebody here can help me. PROBLEM: When I am creating a control rig in UE5 (new feature) I am unable to get the IK bone chain to work properly. No matter how many values I mess with in the Primary and Secondary bone options, I can not get the bones to line up. I have been…
it looks ok in Substance Painter but when i put the low poly in UE4 i get these triangulation errors. I tired exporting from 3d max with or without tangents and bit normals, with or without triangulate but nothing works. How could I fix this?
Quick question, I want to mirror a metallic wall mesh that I have, it will have a somewhat reflective surface. Will this negatively affect the reflection in UE4 in anyway? Will I see a mirrored reflection? Same question when dealing with refraction as well. Will this be an issue at all? Thanks.
Nothing as exciting as a good ol scifi hallway! Another testbed for me for some new modelling techniques aswell as trying to get the hang of UE4. Still very early, so tons of holes, placeholders, and general funkyness :) Will post some more assets soon.
I wanted to create a winter forest environment in UE4 mainly focusing on foliage variety, lighting and something you could see in a game. I was going for a single camera angle for this scene and overall i'm happy with how it turned out, hopefully you enjoy!