Hi Everyone! This is my first 3D Art, I tried to use many tools for example Materials or Polypaint to improve my knowledge of Zbrush If somebody want to answer me, you can send an email here: IsraelAlvesDaCosta@Live.com I hope you enjoy it! (Sorry for my bad English)
Is there a reliable site that lists average dimensions?Or is there a list of most common measurements? For example: Average door height. Average chair height,Average table height,Average height of a step, average brick height? In the Environment Modeling for Production series the artist has his own personal one. It would…
hi! i'm new on thread. just a question, how do I move the pivot point during the sub object mode. for example, If i selected 5 polygons, then the pivot will go to the center of the selected polys. but what if I want to just put it in the end of the 5 polys that I selected.
i am using speedtree to make trees but for their example trees they have all files in targa, well from my comparison targa files are much larger than png files so why are they used? i am not clear about it so if anyone can clarify it that would be great thanks
Hello! I want to share some images what can be used when unwrapping models. I hope somebody will find them useful :icon15:. Images are hosted on Github images goes in two sizes 512x512 and 1024x1024. Source files in psd format are also available on Github Below is an example
Hello, I am looking for work and my prices are cheap. Looking for great games to build my portfolio around. I am great with creating machines or weapons. I can also texture models if needed. Here is my portfolio: http://www.xero3d.com/ Texture Example: Weapons:
Is there a way to hide/not render the geometry of your base character model using vertex ID's to avoid dissecting your character into pieces, or is that just the standard practice? My idea was to essentially have for example, loose clothing replace the character's legs by turning off certain ID's. If it's possible, is…
Hey Guys, I was wondering if anyone knows a super fancy or preferably easy way to align things such as spikes in a row quickly to a face normal, really getting sick of hand placing the damn things. Here's a example of what I'm taking about in the real world(his arm acc stuff)
Hi folks. I Have 20kk scanned mesh (on the left) divided onto 16 parts (example on the right). How can I merge them together (In ZBrush or in any other program)? Tried projection brush (to project geometry on the other mesh) but the mesh is too complicated to project without issues). Thanks.
Not meant for game art use, but it's interesting tech that could be adapted for such. I wish for a cloth sim that recognizes overlapping geo so for example hard armor on cloth with folds and creases that reflect that. $99 for non commercial, otherwise $699. http://www.marvelousdesigner.com/Marvelous/Default.aspx…