What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import". I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure. This is part of the obj, the rest of it is the same structure for…
We have a character that is split up into many pieces which will be used in a game. They need to be separated in order to do runtime customization and swapping. These pieces also should have / share blend shapes. This is fine for the head, as it is separated and contained. But we would like to have blendshapes that effect…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
FINAL UPDATE : _____________________________________________________________________________________________________ Hey Polycount! I'm so excited about this contest, I didn't have the chance to finish it last time. Thanks to Polycount and Riot for organizing such a cool event :) So, I've been digging League of Legend…
Well been a while since I posted last. I dont want to post unless I made SOME progress and it has taken a lot of time doing all the shitty things (retopo, uvmapping and baking). But now at least I started on the texturing! And its fun! YEAH! sltrOlsson: yes totally agree. going to fix the asymmetry in Max by pushing around…
Let's say you're trying to author a 4x4 or 8x8 concrete surface for large architectural objects by mixing a big set of layers from 1x1 or 2x2 scans. The main problem you have to solve is repetition. In PS, it would be a fairly simple (but somewhat irritating in terms of mask syncing between different PBR map sets): you'd…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…
https://youtu.be/fJi2s7Ydz2w Hi there! Here is my fifth big project. Necropoly, made in Unity! Can you imagine a cemetery that would climb into the sky and be placed to the horizon? That's the world I've created :) https://youtu.be/6egiqkjyDMc I encourage to download and check a playable demo of my asset Necropoly.…
Hello lovely people of Polycount! Please allow me to present to you the very first lamp pack on the Unreal Marketplace that has been specifically optimized for games! I would be a liar if I said that this post was not for advertising purposes but at the same time I am really eager to show the final screenshots because the…
Has anyone found an effective way to export a colour mask? Lets say I have a bin and and I want to change the colour of it. There's a crap load of dirt, grime, mould and god knows what else over the top of everything so its not a simple select by colour from the base colour in photoshop in post. A method I found that kind…