Hello everyone, I've recently started Zbrush (1 week in), but I've been working with blender for quite some time. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. However, my question is regarding the process of work-flow between all the programs. This is what my…
Hello everyone . I have made a high poly mesh , then low poly , baked a normal map in xnormal . When I preview the LP with the normal map in xnormal's 3d viewer or in Xsi it looks ok. But when I import my obj in Marmoset i get some bad results . So here is what I do : I eport my LP mesh from XSI with averaged normals…
Good day everyone. I am curious what mod scenes are alive and kicking these days? I know of a few good games worth getting lost in for their editors and tools. I would love to hear from folks here of any other games I might be unaware of or forgetting which allow for great editing and expanding with tools from the…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: www.Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful…
Hi, sorry for the question that apparently easy to understand and easy to google. But i am still struggling, please hear me out; For my 2D interior-scenes i would like to use this law to "calculate" how i apply the lightning. But first of all, i need to understand the basics of ISL. I made this drawing, as i dont want to…
Hi, I'm Sheng, and I specialize in highpoly character armour & accessories. Looking for remote freelance 1-off projects or longer-term contract work. I would also be interested in on-site employment, depending. A position where I can get experience for transitioning from character artist to senior artist would be ideal,…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
What is TimeLost? : In the year 2115 civilization breaks down due to a scientific organization that decided the planet would be better with robots to replace humans as slaves. They thought that it would make a massive improvement, they were wrong. Robots started to advance in ways that you couldn’t imagine and began to…
It bothers me to no end that whenever I import a simple convex primitive as a collision for mesh in ue4, it always manages to mess it up! I even went as far as experiment to see if it'll be better if I manually check and triangulate every single face to make sure everything is convex. Doesn't matter. Here's an example,…
Hiya and welcome to my first polycount post! Since graduating university, I've been looking for ways to practise and improve my portfolio (shameless plug). So I reached out to Sanna /@Elithenia/ for some expert advise and she's recommended doing a sculpt a day! I'll be starting with 30 heads in 30 days and hopefully be…