Hello people. I've been trying to get deep into modelling for my thesis environment (1922 Smyrna/Izmir, Levantine/Continental architecture). I've restarted my process several times, resulting in both huge waste of time and loss of work. Let me walk you through my endeavors. First I made my concept board. About 20 images…
Hello, I need Human and Animal models for a RTS style city building game targeting PC. The level of detail is accordingly low. The tasks are divided in two categories, you can of course apply for both positions if you feel confident about that. Ideally you should be available for irregular Jobs over the next 2 years, the…
***LATEST UPDATE*** Hey Everyone, I've been wanting to do a Gears of War inspired environment for a long time now. I'm always inspired when I pull up my gears inspiration folder and seeing all the work that the team at epic has put into the art style and direction of the game. I'm looking to incorporate a lot of modularity…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
I have a really bad habit of skipping from one shiny thing to the next without finishing anything ever and this isn't really conducive to like, getting a portfolio done or really ever having anything to show off, but rather than having a new thread for each thing I'm working on I think I am just going to keep all my p&p…
Crate is a good start but I think you're getting ahead of yourself. If you're going to make the environment you should work on blocking out the area first before working on details such as crates. Blocking out will give you a better idea of what to plan out as well. Some things can be built modular and you should be able…
Hi - not sure if this should be in Technical or Unreal forums, so mods sorry if I got it wrong! But I think this applies to technical in general. I have a few mesh huts that I made for a forest village I’m creating. About 5 different huts total. I currently have them each as a single mesh that I’m importing into UE4 (so 5…
So, I'm finalizing the proportions of the scene I'm working on in Max before moving on to the optimization stage, and for some time I was fighting with Max's grid snapping. I had originally set my grid spacing to 16 units (or so I thought), with Major Lines set to 8. It was only after struggling to force Max to behave that…
Hi guys and gals, This is my latest UE4 environment - sunLite Industries. This is a Sci-Fi office environment based in a cityscape that is completely modular. It is totally different to what I have made before but I had a blast doing it. Everything was made purely with 3DS Max, Photoshop and Quixel's NDO. Also this is a…
Hi everyone! I'm excited to take part in the bi-monthly challenge for the first time! I really wanted to take part in the first challenge for this new year. As I am an environment artist and wanted to build up on my skills, I decided to go with the hard surface environment concept. My previous project that I'm currently…