Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Thanks I think I need to do something simpler. My last environment project I did basic modeling in max then zbrush and final in udk but this has so many small parts I need a small enviro project for now something I could finish in a couple of days like others have said its better to get alot of projects in your portfolio…
@Brian "Panda" Choi What exactly do you mean by: "There is kind of an optimal size for a mesh based on the slider limits." Do you mean the "slider limits" for the brush size? The "Dummy Human" of unreal engine.. did you mean the "ThirdPersonCharacter"? BIGTIMEMASTER i used zbrush a time now and i watched Pavovlichs…
Hi! I am trying to sculpt rocks in Zbrush, but i find my results to be quiet messy and looks like i'm trying to add too much into it. I see a lot of pictures with rocks that has very clean details along with hard edges. http://vincent-gros.com/wp-content/uploads/2014/03/Cliff_Rock_01.jpg This is kind of what i'm after, but…
Hi people, I'm having a strange issue in ZBrush with polypainting causing artefacts making it very difficult to work with. They only seem to have started happening recently on the model. I am using Layers, but I have all previous layers hidden to make things clearer for myself. Every time I paint there seems to be…
what I would do is start with something simple like bricks. find some nice close-up references and try sculpting some bricks. Once you're more familiar with using zbrush adn you've checked the official tutorials, have a look at how other artists are using their brushes 9 times out of 10, they're all using similar brushes…
Hey guys, i'm a fairly new Zbrush user but I can use pretty much most of the sculpting tools and brush controls. I'm actually quite new to sculpting altogether actually as coming from Modo and 3ds max. My question ism what is the best way to sculpt in hard to reach places? As you can see in the attached image from Hossein…
I'm encountering an issue with the Vector Displacement Mesh (VDM) brushes in ZBrush, specifically regarding the loss of their properties after using DynaMesh. Upon utilizing DynaMesh to fix a hole in the mesh, I noticed that the VDM brushes no longer retain their original functionality and behave similarly to standard…
Hello, When exporting from Zrush (Decimation master) I get the following two problems: (top image) I get the following cluster of vertices (These can be fixed in Zbrush when caught before decimating/merged together in Maya) (Bottom image) The most annoying one. These vertices are not connected, can't be connected by Merge…
Been messing around with Z brush and since fixing my Zmapper problem I am now curious if Z brush can be set to generate Displacement maps instead of normal maps like Mud box can. The normal map results I am getting are very shallow at best so I figure displacement might be what I need for the results I am looking for Any…