Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Hi everyone! I'm new in the 3D world and this is my first portfolio character. I would like to know if there are any errors or where I missed something or maybe something should be added? Just some feedback. And the big question about topology. Some artists use a lot of triangles and poles. As I understand, triangles can…
Production company We are a small start-up animation company who are looking for workers for hire. To help participate in an animation series named "Margola and Hunts". This is a multi-episode series containing 10-12, 30 minute long episodes that may be cut down to 15 minute mini-sodes. Along with the series work, Three to…
We are currently looking for a full time FX Artist. Day to day activities will include: * Creation of dazzling Characters, Villains and World Effects using our proprietary FX engine * Ideation, Implementation, and management of in-game SFX * Works closely with Animation dept. and Art Director Necessary Skills and…
Latest:~ [sketchfab]92380e86c18d46ff84822c19196791b9[/sketchfab] School time Ahri by blairarmitage on Sketchfab -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Hi, I'm a bit late to this! But I wanted to give Ahri a try~ I want to aim for something with clean forms and a nice silhouette.…
I am an experienced Unreal Engine user, programmer and can bring your creations to life with mechanics, interaction SFX, VFX and more. You like to design consistent modular assets that can be combined differently, so the customers can put their own creations together from them, e.g. parts for sci-fi doors / hand-weapons…
Sorry guys I got caught up, with sf4,friends,basketball:) But I hit the anatomy books and just study for a while, then I basically did the whole model over cause it was real shitty. I noticed anatomy is one of my weak points so I'm gonna devote more time investigating muscle forms and stuff. This is what I have so far. I'm…
Oh I just that I do most of the things when I mod , I first conceptualize the level or landscape in mind , then I create all Assets I think I will need , then build up the scene and if something that would fit better is needed I would usually do it later... But for fastening up time usually I accelerate a lot the making of…
- Layout is fine. Carbonmade tends it keep it very basic and easy to use. however I don't use it because of its design limitations - Way to much text in my opinion for the about me section. I didn't read it but a quick over view tell's me most of the stuff you talk about should be the kind of stuff on your Resume not about…
@nistrum Thanks man thats big help :D @spiderdude, this is my first an only year on a course that covers quite a range of topics such as video post and sfx and such though im only really in modelling And most probably a big part of why the first one was off was due to the lack of a proper reference i started with a demonic…