Hi Guys, Im looking for a way to export the hard and soft edge information from maya into modo. The obj and fbx plugins have their limits. Im usind maya 2008 and the latest modo. If anyone could help... Cheers
This is a problem I've been having for a while with substance painter. Whenever I export the texture files, they always come out a pixel or two too small, which creates black edges along the UV seams as seen here: c0BRDbB Here is the texture file for reference: BHDOX6Q Because of how substance creates its texture files,…
hey everyone, I met some problem when I bake curvature in substance painter, very simple geo, and I use low poly as high, but I get this hard edge, does anyone know why. Thanks!
Hello. Using support loops, or face weighted normals would allow you to do easy and simple edge detection. Alternatively, you could just mark the edges with vertex colors, and use some noise texture in the material together with the vertex colors to apply edge wear. I made some experiments with these earlier, they all…
So, after finishing some freelance work, I wanted to do a nice relaxing project. Nothing too big, yet something to learn from. I gave 3Point Shader another try and really put much time on the texturing and shading part. And yeah, the 3Point Shader helped me getting a result I´m quite happy with. It´s the Demon Edge Sword…
Hi, I'm playing around with tesselation shaders in Unity 2020.3. I stumbled upon a problem - when I apply tesselation to i.e. cube, there are gaps on the edges of the mesh. Is there anything I can do to fix that ? I was thinking that maybe my UV layout is wrong.
I have this ch ampfered box and I want the outer edges to form a perfect rectangle, is there a button in 3ds max that will do this, or do I have to manually do this?
Hello everyone. :) Here are some highpoly models that i made when i worked on Mirror's Edge Catalyst. Hope you enjoy them. Rendered in Arnold for Showcase.
Since I'm having problems with NSUV Editor that I doubt will ever get resolved. I wanted to know if there is a tool for Maya which can do as seen in this video; https://vimeo.com/159915144. To summerize it straightens UV Edges; I haven't touched the project in a while due to an illustration Job I took on, but I recall not…