I'm using the hi-res plane and can adjust the material's height scale appropriately but it looks like I'm getting parallax displacement rather than true tessellation. Is there a toggle I need to hit in the material settings somewhere?
So It turned out that I underestimated how difficult UVing would be for me. Unfortunately I did not get my second post in last night. I did however manage to get a better UV map by waiting to post. Excuses set aside, I'm finding the UV process to be a rather interesting puzzle. First off, I have to take the 3D projecting…
Hello everyone!, As an example: You are an Environment Artist and you live somewhere in Europe and you want to work at an other AAA Studio lets take as an example a AAA Studio in the US or in Canada you have accomplished the AAA quality of your Artwork and you already have Industry experience in an other AAA company. You…
after a glance: for sculpting, sure. for texturing... you need a little more practice. for unwrapping.. ack! try improving your unwrap skills, look at examples of people on this site, try to get them packed and use every bit of texture space you have available. and as others have said, try to get a cleaner, friendlier…
Can't figure this out. No matter what I do I can not get 3Do to unstuck from a previous iteration. I have tried to force update, close Suite open it, re-import meshes. Still it is stuck on an earlier version.
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
Say you're trying to scale something using the gizmo, but as you drag one of the axes, the smallest transform it allows you to make is too big for your needs. Is there any way to shrink the transformation amount so you can get finer control when drag-manipulating the gizmo? (Also, is there a way to get broader control…
Hello everyone, I have been following the eat3d seamless texture tutorial that is here youtube.com/watch?v=jHuprKbYW08 i followed his instructions to grap the height map, however even when i frame it to screen and move it with the tilde key, i get this ugly grey gaps: so i thought maybe it was normal even though in his…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…