Hello everyone,
I have been following the eat3d seamless texture tutorial that is here
youtube.com/watch?v=jHuprKbYW08
i followed his instructions to grap the height map, however even when i frame it to screen and move it with the tilde key, i get this ugly grey gaps:
so i thought maybe it was normal even though in his tutoriakl he had no such gap.
Send it to photoshop and i fix the seams, everything seams okay so far:
bring it back into photoshop and displace a new mesh with the new height map and now I still get a seam....>_<
anyone know how to solve this? I really want to be able to make projected tileable textures as it is a skill that I am really lacking right now....
Replies
I don't have the time ATM to watch that video, but i'm going to throw some suggestions at you see if they help.
It could be something when you are subdividing the mesh, try subdividing with smoothing turned off, that should preserve your boarders.
I'd suggest extending the geometry across the borders and then sculpting inside a designated area using WrapMode: