On the concept the volumes pop a bit more due to higher conrast. You could strengthen your normal or paint in a bit more light and shadows into diffuse/spec. The seam across the bottom sphere doesn't look so good. Yes there is something sort of loking like it on the concept but i think it looks plain bad so I would get rid…
Get a drawing tablet. Even if it is a cheap one, a sub-par drawing tablet will still give you better results than trying to paint with a mouse. Painting with a mouse has always, and will always be crap. Start off with broad color blocks. Decide which major colors you want where on the model, and paint them in. Don't be…
Project: Our indie team is working on a fantasy Action Role Playing Game with Roguelike elements. We are targeting the end of 2022 to complete our project. We are looking for 2D artists proficient in sprite animation, character design, and environments. Job Description: 2d artist/animator with production and character…
MIAMI AVALON are looking for someone with experience in creating unique environments and interesting prop design to work with our team! 2 days of work per week £150 Day Rate Remote (UK Only) PROJECT Ascend is an adventure puzzle game where a young woman must navigate to the top of a mystical mountain learning the secrets…
Hey there kind people of polycount, so I've been trying around with various forms of "distribution" of objects in Maya/Arnold. Mostly nParticles and MASH. For the time being I've found MASH to be the most practical out of the two. However, my question concerns the variation of colours within the instances created. A very…
You can find the actual pack here --> https://www.unrealengine.com/marketplace/en-US/product/boardgame-asset-pack Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
Hello, we're a new indie game company
working on a party game and we're looking for a 3D artist who can
model severals characters, rig them and optionally animate them. We want them to be stylized, for
each character you'll received many sketches and drawing ; which are
not 1:1 references but more of the global appearance…
The rigs are in 3DS Max. But fixing the FBX version in your choice of program is fine. The task: -> There are about 100 animations that start and last frames are not matching the idle animations. So you would need to check each animation file and make sure it lines up with the Idle version. I would say about 50% of the…