@Amile Duan: Much Appreciated, thanks for taking the time to check out my thread :3 Head: This is going to be a bit of a general update, I've changed/added a few bits. Firstly the head unit now has some internals, if I were to ever create a Short film with this guy (which I hope to do), I would want to see inside the head.…
Thanks for the support guys =] Here's my third (and final) moodboard, i'll sketch out a more full concept next. focus points: 1. Started to get a feel for body types and poses, sketching from some of the other body images and seeing what i liked. Decided to go with a more realistic interpretation, yes i want her to be…
Hey everyone, I'm trying to get some advice for my current situation and i hope this is the right place to post this. Basically I have quit a perfectly stable position as freshly promoted full time lead compositor at a respectable VFX company to try and land a position at a game studio preferably in Europe. The dream is to…
Hey everyone, It's been awhile since visiting these forums and it's the first time I'll be contributing anything, in the past it's just been browsing other peoples work and doing the odd bit of mod team recruitment. Anyway, I've just started a games development course at university and one of our classes involves using the…
Hey Ho Polycount! I'm currently working on a Batman model with a two week deadline counting today, give or take a day. And I want it to be better then my last model. I was planning on making some nice sculpts in mudbox for good normals and AO's and need your help and suggestions when it comes to my sculpting and workflow.…
Hey guys I'd thought i'd make a start to my post about my character animation module. Basically the assignment is split into 3 sections. Practical - 70% OVERALL 1) Make a walk cycle (15%) 2) Run & Jump Cycle/Prone to Standing sequence (15%) 3) 20 Second story Animation (70%) Report - 30% OVERALL We have to completely rig…
Hey stinkhorse: I'm super pumped about your info: mostly because you are one of the first people to have a look at these demons in the same way I created them. I wish I could go on and explain why the demons look like they do and whatnot: but I don't want to bore you too much. The horns: You have a huge point when it comes…
Hi all, We are looking for a talented, up and coming freelance character artist with great skills in zBrush or Mudbox and a suitable 3D modelling package (Maya, Max, etc.) to create character models for an independent game project we are currently developing. While we are an independent team and our project is currently…
Hey there, cool stuff you're doing! -The first walk cycle blockout: from the front view, it looks fine except that I find the sword twitches side to side a bit strangely. From the side, the biggest problem is the bip01 isn't moving uniformly. You have it jutting back at a certain spot in your cycle, whereas you want the…
Ok so like Im back being indecisive as it were. Saw MikeF thread.. For someone that has a traditional background education, but not at a full illustrative versus creative. Some technical, but without the speed or indepth knowledge needed. What's next? I explained before simply sitting alone in a room isnt going to work for…