Hey everyone, I'm trying to get some advice for my current situation and i hope this is the right place to post this. Basically I have quit a perfectly stable position as freshly promoted full time lead compositor at a respectable VFX company to try and land a position at a game studio preferably in Europe. The dream is to work my way up to lead character artist at some point just as I did with vfx composting. I have devised 5 objectives to pursue which I believe will help me kickstart my gaming career and I thought it best to get your input about them:
Objective 1 = build a solid portfolio which only includes characters and shows off skills such as:
- hard surface
- hyper realistic shading
- ability to work from concept art
- ability to work without provided concept art
- all technical skills required to make everything game ready and optimised
- sculpt concepting
Objective 2 = Create industry connections buy building/tending to online presence every day. This includes being active on linked-in, polycount, artstation and zbrush central. Posting WIP stuff will also help in building a better portfolio.(being active includes helping others with their WIP)
Objective 3 = Dedicate 2 days/week to only do tutorials which can be applied to portfolio progress and gain more knowledge when it comes to "substance designer/painter","marvelous designer" and unreal engine developing/artistic sides.
Objective 4 = Research potential Studios to work at and figuring out the process to work in that country. This includes researching stuff like living/renting costs and taxes applied in that country. This would also help figuring out portfolio direction
Objective 5 = Time myself while working and set timing goals in order to review/ compare progress
- Can't tailor my portfolio to a particular studio since i will probably apply to a bunch of studios. I obviously have a preferred style but I guess i'll try to have variation of style instead of tailored to studio
- Should I build a character portfolio since juniors will probably do props and work their way up to armour and eventually characters? If my character pieces have nice assets and costumes wouldn't that imply that i am capable of building basic props?
I would love to know if I'm tackling this whole thing the right way as having piece of mind will always help to keep me focused on the daily tasks i'm setting for myself.
sorry about the long post..